About
I am an enthusiastic engineer and a postdoctoral researcher in the field of modern human-computer interaction, currently working at the Connected Robotics Lab at the Barkhausen Institut. My project and research interests are situated in the fields of multi-modal, body-worn and ubiquitous interaction approaches using and investigating emerging technologies.
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PhD in Computer Science
with the topic on “Blending the Material and Digital World for Hybrid Interfaces”. -
7+ Years of Professional Experiences
versatile skills in collaborating with interdisciplinary industry projects, implementing software and hardware solutions, teaching & supervising courses and thesis, and publishing research at international leading conferences. -
Addicted to Digital Innovation
... since I got my first i486/SX personal computer
passionated about emerging technologies & digital trends. I love hybrid solutions that are engaging, fit into our everyday routines, and leverage digital capabilities in novel and meaningful ways.
Besides working with digital technoglogies, I love extensive hikes in nature, cooking & enjoying culinary delights, visiting museums & art collections.
I look forward to getting in touch with you! Just drop me a line via mail.
Research & Project Portfolio
Overview of selected projects in different research areas and fields of work. Please use the corresponding keywords to filter the portfolio accordingly.
Skills
Soft Skills
My personality and professional work is characterized by...
• Problem-Solving Mindset
• Attention to Detail
• Adaptability & Creativity
• Collaboration / Teamwork
• Strong Communication
• Emotional Intelligence
Programming
As a computer scientist I have comprehensive knowledge and experience in programming, designing and testing complex software systems.
• Imperative, object-oriented languages
• Declarative programming
• Versatile UI libraries & frameworks
• Eager to learn new languages
Depending on the specific project requirements, I build on different software stacks, frameworks, and technologies. Examples are...
- Android (Companion-) Apps
Java, Bluetooh LE, Webservices - Eyetracking & Windows Application
C#, Tobii Eye Tracking SDK, Google API - Cross-Device UI Streaming
NodeJS, Tizen, C, JavaScript, WebSockets - Embedded Systems & UIs
C, BLE, HID, ANCS - Viz on Large Display Walls
Python, libavg, NetworkX, pymunk, GraphML
Media Design & Layout
I have years of experience in the conception, design and creation of graphic media and interface designs using state-of-the-art software suites:
• Layout & design principles, typography
• Modern, responsive UI designs
• Desktop publishing & print production
• Illustrations, photo and video editing
For media production & UI prototyping, I mainly use Adobe Creative Suite, Apple Pro Tools and other professional software tools. Examples are ...
- Photos and Illustrations
Adobe Photoshop, Adobe Illustrator - Video
Apple Final Cut, Adobe Premiere Pro - Desktop Publishing
Adobe InDesign, Adobe Acrobat - UI Prototyping
Adobe XD, Figma, Miro, Balsamiq Wireframes - CAD and 3D modelling
Autodesk Fusion 360, Autodesk Maya
Methodical Thinking
Digital innovative solutions seldom come by themselves - they need suitable methods to be shaped. I apply iterative, non-linear design methods, such as...
• Design Thinking
• Human-Centered Design
I teach and apply design processes that are centered around ...
• Design Thinking
• User-centered Design
• Scenario-based Design
• Research Through Design
• Agile, iterative, non-linear processes
Applying methods and techniques like...
• Hands-on Brainstorming & Workshops
• Stakeholder & Expert Interviews
• User Stories, Personas, Storyboards
• Qualitative & Quantitative Evaluations
Rapid Prototyping
To technically realize envisioned concepts, I have strong skills in iterative prototyping processes using...
• Digital fabrication methods
• Electrical circuits & microcontroller
• Smart materials, sensors and displays
I have gathered extensive experience in the area of rapid prototyping including:
- Digital Fabrication: CNC • 3D-Printing (FDM/SLA/PolyJet) • Laser (CO2/Diode)
- Microcontroller: Arduino (AVR/ARM) • nRF52 series • ESP8266 & ESP32
- Sensors: (piezo)resistive, capacitive and mechanical sensing
- Displays: electrochromatic • Electroluminescence • electrophoretic
- Connectivity: WiFi (TCP/IP, UDP, Sockets) • Bluetooth (Classic & BLE)
Languages
My mother tongue is German, but I enjoy working, writing and collaborating with English-speaking colleagues and teams.
• German (native)
• English (fluent)
• Latin (basic knowledge)
Resume
Summary
Konstantin Klamka
is a technology enthusiastic UI & UX designer, engineer, and postdoctoral researcher in computer science. He is passionate about exploring, prototyping, and discussing new innovations for IoT applications, wearables, smart & hybrid ecosystems and digital software solutions.
Building on his 7+ years of professional experience as a research associate, he acquired versatile skills in collaborating with interdisciplinary industry projects, teaching HCI courses and workshops, as well as publishing research articles. His particular interest lies in the fields of advanced and natural user interfaces, multimodal user interfaces, ubiquitous computing, and the physical prototyping with emerging sensor and display technologies.
Highly knowledgeable in ...
# Working with interdisciplinary teams
# Understanding user requirements
# Designing and prototyping innovative digital solutions
# Iterative testing, user feedback and evaluation
Education
Doctor of Engineering (Dr.-Ing.)
2016 - 2023
summa cum laude
Technische Universität Dresden, Saxony, Germany
Advisor & first assessor: Prof. Raimund Dachselt
Second assessor: Prof. Albrecht Schmidt
PhD thesis: Blending the Material and Digital World for Hybrid Interfaces
The thesis rethinks how novel hybrid user interfaces can provide useful digital functionality while maintaining their material properties and familiar patterns of use in the real world. For a systematic investigation, the thesis builds on a design-oriented, exploratory, and iterative development process using digital fabrication methods and novel materials. As a main contribution, four specific research projects are presented that apply and discuss different visual and interactive augmentation principles.
Diploma in Media Computer Science (Dipl.-Medieninf.)
2016
Technische Universität Dresden, Saxony, Germany
Diploma Thesis: Using Mobile Devices as Lenses for Graph Exploration and Manipulation
The upcoming digitalisation and emergence of complex data structures are increasingly in need of visualisation and interaction concepts, which offer users a suitable explorative as well as manipulative access to a high-density information space. This thesis addresses the problem with a systematic investigation of novel interaction concepts in complex graph systems and combines mobile devices with a high-resolution wall-sized display, which shows the overview of the scene.
Awards
Innovation Prize for Outstanding PhD Thesis
The Industrieclub Sachsen e.V. and the Technische Universität Dresden award the annual innovation prize in recognition of outstanding scientific achievements.
My PhD thesis Blending the Material and Digital World for Hybrid Interfaces received this award.
Honorable Mention Award
The ACM (Association of Computing Machinery) CHI conference on Human Factors in Computing Systems is the premier international conference on human-computer interaction and annually recognizes the top 5% of research papers with an honorable mention.
Rapid Iron-On User Interfaces received this award at CHI 2020.
Best Demonstration Audience Award
The ACM ISS conference on Interactive Surfaces and Spaces annually awards the best presented demonstration, voted on by the conference attendees of international researchers, experts and practitioners.
IllumiPaper received this award at ISS 2017.
Special Recognitions for Outstanding Reviews
The ACM conferences recognize outstanding peer reviewers. For this purpose, researchers who have made a significant contribution to peer review and have been beyond the ordinary in their actions are honored.
Special Recognitions at CHI'21, CHI'22 and DIS'22.
Most creative – Most innovative Award
The startup service of Dresden's universities and research institutions dresden|exists anually awards the most creative and innovative project at the faculty of computer science based on a commission of experts.
Elasticcon won this award in a selection process of 30 projects.
Voluntary Activities
Juror - FIRST® LEGO® League
To spark young generation's passion for science, robotics and technology, I support the FIRST® LEGO® League Challenge as a jury member in the research category.
For further details see https://www.first-lego-league.org.
Professional Experience
Associate Group Leader
2024
Connected Robotics Lab, Barkhausen Institut
- Lab and project management
- Development of demonstrators for science communication and research projects to present and discuss the latest research results
- Scientific analysis regarding information transfer and engagement
Postdoctoral Researcher
2023
Chair of Multimedia Technology, Technische Universität Dresden
- Work on research proposals, acquisition of third-party funds
- Scientific work on ongoing research projects
- Conception, organization and execution of new teaching formats
Research Associate
Human-Computer Interaction (HCI)
2016 - 2022
Chair of Multimedia Technology, Technische Universität Dresden
Scientific Activities- Publications (30+) of scientific papers at leading ACM and IEEE conferences and journals (peer-reviewed).
- Reviewing (30+) international scientific articles
Foundations of Physical Computing • Advanced User Interfaces • Interactive Multimedia Technologies • User Interface Engineering • Visualization and Interaction Techniques • Interactive Visual Computing
Supervised qualification works and theses (overall 15+)- Diploma Theses, Master's Theses
- Bachelor's Theses
- Student Project Theses
Research Stay at the Cluster of Excellence MMCI
2018 - 2019
Human-Computer Interaction Lab, Saarbrücken, Saarland University
Working on a research project about a novel fabrication approach for empowering designers and makers to enhance fabrics with interactive functionalities.
See our joint research project Rapid Iron-On User Interfaces.UI & UX Research Associate for fastvpn
Network Infrastructure for Industry 4.0
2016 - 2018
Chair of Multimedia Technology, Technische Universität Dresden
The main goal was the creation of suitable and intuitive network solutions that meet both high performance requirements in real time and increased security requirements.
- To increase usability, modern methods of human-machine interaction and interactive information visualization has been investigated, evaluated, and implemented
- These aspects of hardware, software, algorithms, as well as usage concepts resulted in a comprehensive demonstration platform
Interface Designer & UX Consultant
for Interactive Exhibitions
2011 - 2014
Dresden State Art Collections, Saxony, Germany
Special Exhibition: Will Grohmann - Im Netzwerk der ModerneConcept, Content Creation, UI/UX Design and Implementation
for interactive media stations to support the physical exhibits within the special exhibition "Will Grohmann - In the Network of Modernism". In particular, the art-historically important "Allgemeine Deutsche Kunstausstellung" has been digitally reconstructed that allows visitors to move virtually through the exhibition. The project included...
- an extensive interdisciplinary investigation (content & concept),
- the planning of software & hardware to deploy in a public museum,
- and the design and development of a large and interactive 3D exhibition that provides multiple points of interest and supports playful exploration by the user.
Special Exhibition: Peinture à l‘essence - Henri de Toulouse-Lautrec
UI/UX Design and Implementation
of a gestural multitouch interface for high-resolution images (gigapixel viewer) and information overlays for the special exhibition "Peinture à l’essence" - Henri de Toulouse-Lautrec. In detail, the interface ...
- supports multitouch input for an easy panning and zooming,
- visualizes different restoration states,
- provides additional information layers and points of interest.
Publications
I have published a number of peer-reviewed scientific articles, journals, book chapters, demonstrations and posters at leading scientific ACM and IEEE conferences. You can download a full list of publications (sorted by category), check my Google Scholar profile or visit my former institutional website with further ressources and details.
In addition, please find below a quick overview of my research:
Publications
Citations
h-Index
2023
In Proceedings of 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). ISMAR '23, Sydney. IEEE, 2023.
Publisher Workshop Website
In Mensch und Computer 2023 - Tagungsband. MuC '23, Rapperswil, Switzerland. ACM, 2023.
Publisher Research Website
In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems. CHI '23, Hamburg, Germany. ACM 2023.
Publisher Video Research Website
Qucosa - Technische Universität Dresden, 2023.
Publisher Research Website
2022
In Proceedings of the 21st IEEE International Symposium on Mixed and Augmented Reality. ISMAR '22, Singapore. IEEE, page 196-205, 2022.
Publisher Video Research Website
In Proceedings of the 2022 ACM Conference on Human Factors in Computing Systems. CHI ’22, New Orleans, USA. ACM.
Publisher Video Research Website
In CHI 2022 Workshop on Toolkits & Wearables - Developing Toolkits for Exploring Wearable Designs. New Orleans, LA, USA. 2022.
Workshop Website
2021
In the 34th Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings. UIST ’21, Virtual Event, USA. ACM, 2021.
Publisher Video Research Website
In Proceedings of the 2021 ACM Conference on Human Factors in Computing Systems. CHI ’21, Yokohama, Japan. ACM.
Publisher Video Research Website
In: Fitzek, Frank H P; Li, Shu-Chen; Speidel, Stefanie; Strufe, Thorsten; Simsek, Meryem; Reisslein, Martin (Ed.): Tactile Internet with Human-in-the-Loop, Chapter 10, pp. 229-254, Academic Press, 2021.
Publisher
2020
In Proceedings of the 2020 ACM Conference on Human Factors in Computing Systems. CHI ’20, Honolulu, Hawaii, USA. ACM, 2020.
Publisher Video Research Website
In Proceedings of the 2020 ACM Conference on Human Factors in Computing Systems. CHI ’20, Honolulu, Hawaii, USA. ACM, 2020.
Publisher Video Research Website
In Proceedings of the 2020 CHI Conference Extended Abstracts on Human Factors in Computing Systems. CHI ’20, Honolulu, Hawaii, USA. ACM, 2020.
Publisher Research Website
2019
In the 32nd Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings. UIST ’19, New Orleans, Louisiana, USA. ACM, 2019.
Publisher Video Research Website
In 21st International Conference on Human-Computer Interaction - Virtual, Augmented and Mixed Reality. Multimodal Interaction. HCII ’19, Orlando, Florida, USA. Springer International Publishing, 96-114, 2019.
Publisher Research Website
In CHI Conference on Human Factors in Computing Systems Extended Abstracts. CHI ’19, Glasgow, UK, Scotland. ACM 2019.
Publisher Video Research Website
MAKE Magazin 01/2019, Hannover. Kreativ mit Technik | Make - Heise; Maker Media GmbH, 84-85, 2019.
Publisher
2018
In the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings. UIST ’18, Berlin, Germany. ACM, 1-4, 2018.
Publisher Video Research Website
In Mensch und Computer 2018 - Tagungsband. MuC ’18, Dresden, Germany. Gesellschaft für Informatik e.V., 303-307, 2018.
Publisher Research Website
In Proceedings of the 2018 CHI Conference Extended Abstracts on Human Factors in Computing Systems. CHI ’18, Montreal, QC, Canada. ACM, 2018.
Publisher Video Research Website
In CHI 2018 Workshop: (Un)Acceptable!?! — Re-thinking the Social Acceptability of Emerging Technologies. CHI ’18, Montreal, QC, Canada. 2018.
Workshop Website
In Broadband Coverage in Germany; 12th ITG-Symposium, Berlin, Germany. VDE Verlag GmbH - Berlin - Offenbach, 28-35, 2018.
Publisher
2017
In Proceedings of the 2017 ACM International Conference on Interactive Surfaces and Spaces. ISS ’17, Brighton, UK. ACM, 434-437, 2017.
Publisher Video Research Website
In Mensch und Computer 2017 - Workshopband. Gesellschaft für Informatik e.V., 625-628, 2017.
Publisher Research Website
In Computer Graphics Forum (Volume 36, Number 3). 503-514, 2017.
Publisher Video Research Website
In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. CHI ’17, Denver, CO, USA. ACM, 5605-5618, 2017.
Publisher Video Research Website
Accompanying CHI 2017 Interactivity Research Demo of the SIGCHI Conference on Human Factors in Computing Systems. CHI ’17, Denver, CO, USA. ACM, 2017.
2016
In Poster Program of the 2016 IEEE Conference on Information Visualization (InfoVis’16). Baltimore, MD, USA. IEEE, 2 pages, 2016.
Video Research Website
In VIS ’16 Workshop: Logging Interactive Visualizations & Visualizing Interaction Logs (LIVVIL). Baltimore, MD, USA. 2 pages.
Workshop Website
2015
In Proceedings of the 17th International Conference on Multimodal Interaction. ICMI ’15, Seattle, USA. ACM 123-130, 2015.
Publisher Video Research Website
In Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services. MobileHCI ’15, Copenhagen, Denmark. ACM, 410-419, 2015.
Publisher Video Research Website
Accompanying Interactivity Research Demo at the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services. MobileHCI ’15, Copenhagen, Denmark. ACM, 2015.
2013
In Proceedings of the Conference on Human Factors in Computing Systems - Extended Abstracts. CHI ’13, Paris, France. ACM, 3059-3062, 2013.
Publisher Video Research Website
In CHI 2013 Workshop on Gaze Interaction in the Post-WIMP World. CHI ’13, Paris, France. 2013.
Workshop Website Research Website
2012
In Mensch & Computer 2012 – Workshopband: Interaktiv informiert – allgegenwärtig und allumfassend!?. MuC ’12, Konstanz, Germany. Oldenbourg Verlag, 529-532, 2012.
Publisher